#define GoalTape 0
; set to 0 to disable the goal tape sound, 1 to enable it.


#amk 2

#option TempoImmunity

#samples
{
#default
}

#instruments
{
	@10 $FF $DC $00 $02 $60 
	@29 $8F $E0 $00 $05 $20
	@12 $8F $E0 $00 $06 $80 
	
}

#spc
{
	#game	"Sonic the Hedgehog 3"
	#title	"Act Clear"
	#author "Jun Senoue"
	#comment "tried & true"
}
"VCMD_PAN_FADE=$dc"
"VCMD_VIBRATO_ON=$de"
"VCMD_ECHO_OFF=$f0"
"VCMD_PITCH_SLIDE=$dd"



?

#0 

w200 



#if GoalTape == 1
t57
	@2 y20
	VCMD_PAN_FADE $54 $00
	q7f
	o4 f4..
	VCMD_PITCH_SLIDE $00 $0c $b7
	VCMD_PITCH_SLIDE $00 $18 $b0
	VCMD_PITCH_SLIDE $00 $30 $a4

#endif

t51 y9 $f4 $02 q7b @4 $ED $1C $EA l16 $DE $18 $10 $18 l8
o4 c16c16c16 q3b < b b > d d c+ q7b c+. q1b e.f+. q7b a. b1.^16

#1 

#if GoalTape == 1

@2 y20
	VCMD_PAN_FADE $54 $00
	q7e
	o4 c4..
	VCMD_PITCH_SLIDE $00 $0c $b0
	VCMD_PITCH_SLIDE $00 $18 $ab
	VCMD_PITCH_SLIDE $00 $30 $9f

#endif

@4 $ED $1C $EA l16 $DE $18 $10 $18 l8 q7b
y11
o3 g16g16g16 q3b  g g  a a a q7b a. q1b >c.d. q7b f. g1.^16

#2 
#if GoalTape == 1
r4.. 
#endif
q7b @4 l8 
o4 (1)[$DE $18 $10 $18 $ED $1C $EA  d16d16d16 q3b  d d  e e e q7b e. q1b g.a. q7b >c. d1.^16]

#3 

#if GoalTape == 1
r4.. 
#endif

@0 $ED $1C $EA l8  
o4 (1)

#4 

#if GoalTape == 1
r4.. 
#endif

$DE $18 $10 $18

@1 $FA $03 $FF $ED $0F $EA l16 q5f $EC $00 $01 $F9
o1 g>g<g>drg<gra>a<a>era<ar>d>d<de>e<eg>g<ga1.^16

#5 

#if GoalTape == 1
r4.. 
#endif
$DE $18 $10 $18
@2 $ED $0F $F0 $FA $02 $FB (1)


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

#6 

#if GoalTape == 1
r4.. 
#endif

l16 o3 $FA $03 $FF
[ [[@31 c @30 cc]]2 @31 c @30 c ]2 @32 bgcbgcbgc @31 c4r1

#7 
#if GoalTape == 1
r4.. 
#endif

q7b
l8
@23c16@23c16@23c16@23c @23c@23c@23c@23c@23c. @23c.@23c.@23c.@23c1.^16

